The Divine Wisteria plucked with his finger a comb so delicately carved and painted with flowers. The final touch was brushing his hair free of a tangle; when the deed had been done, he held in his arms a child.

Anemophilans' Life Cycle

As children, they are large larvae that are raised in groups by nurses. At their coming of age, they are spun into a cocoon to form their limbs, and emerge in diverse insect forms or in their humanoid forms, depending on the exposure of sunlight. Maintaining their large insect forms requires a lot of energy which they draw from the sun.

As new adults, the anemophilan go to school to learn skills of any job that take their interest, though the only jobs that require extensive education are the scribes, doctors, or contruction maintainers. The following list consists of the job titles:

  • Cultivator: in charge of food production.
  • Crafters: catch all term for jobs that manufacture goods that doesn't include food.
  • Doctors: in charge of taking care of the sick and injured.
  • Foragers: responsible for scavenging food and materials.
  • Maintainers: in charge of cleaning, building, or fixing the city.
  • Scribes: responsible for researching elaborate magick and use them to develop technology.
  • Shrine Keepers: in charge of running religious ceremonies, maintaining the shrines, and producing religious items.
  • Their family structures only consist of siblings, who were raised in the same groups. Though the anemophilan are fully capable of forming romantic connections.


    The anemophilan choices of food revolve around: nectar, jelly, fruit, and any kind of meat. They eat any and all parts of an animal that is salvageable, and only hunt animals or take bodies of dead ones, instead of raising any. Popular meals tend to be stews or make heavy use of sauce. They preserve fruit by drying them as chips, or making them into jam.


    The anemophilan enjoy theatre and dance, the most popular theatre form are with flat wooden string puppets. The dances are focused on the wiggling of the abdomen, moving around the stage, and making buzzes with their wings. Many of their music comprises of chimes, bells, and harps, and synths.

    Anemophilans enjoy playing games that revolve around pushing a ball to goals, flying through hoops and collecting them, or tabletop games that use tiles.

    A unique tabletop game named Helicha revolves around a collection of tiles with illustrations, and the players take turn crafting a story by placing the titles down in a spiral. Many of the tiles may be hand painted by the players themselves prior to starting a game. Some ruleset variations of the game have a competitive version where a player can place tiles on top of another to add a story detail, and the winner is determined by the person who places the most down.


    Buildings tend to be built with wood, bamboo, wax, stone, and might be built in the ground. Kitchens are exclusively built with stone walls and floors, and many of them are large and communal. Windows are covered with wooden panels or use paper screens. Houses are attached to each other, and only have two rooms at most.


    The major anemophilan religion is named Falashaa (lit. "Bird's Hymn"), and it is the worship of birds. They have numerous named divine, who have shrines dedicated to them in their communities:

    Their beliefs revolve around the the cycle of life, which is perpetuated by the consumption of the bodies. As scavengers, the anemophilans would eat the bodies of already deceased animals, and their funerals involve them feeding the body to the birds. It's a common belief that souls that fail to pass on end up growing a fungus in the bodies.

    They have shrines for religious gatherings, and also have altars at home to pray to.

    Wish Machines

    An invention by the anemophilan that are sentient machines who can grant wishes. They were created as sacred vessels for Wisteria. In current times, these are substituted with detailed puppets, that can channel of the divine.